Updating to the current BUILD
PHANTOM PROXY v0.0.8 [COMBAT PATCH] » Devlog
Update to build v0.0.3 (Windows only)
Hello! It's been a while!
The game has been getting some activity and it has pulled me back into the development trenches. I decided to update the current free build to the latest one I have in my repo which includes the following improvements:
- New HUD UI
- Life bar has cleaner font, simply says LIFE
- VISOR is now curved and less pixelated
- Added a grid mask to the entire game, makes the game appear like an old display (very subtle unless there are bright shots in slow mo)
- New RECOIL system and ANIMATIONS for the current primary weapon
- Recoil is no longer animated and based on custom physics lerping
- New LASER RETICLE
- Rather than an actual laser raycasted out, it is simply a UI reticle from the barrel of the gun
- Laser updated to have a trail like real laser sights would have when moving rapidly
- New TEMPORARY SOUNDTRACK for intensity / proof of desired sound
- The song is edited to include the intense parts from the track SATL - LOW END, check it out!
- New intro MENU
- This was originally the CODED WALLPAPER I had as the only downloadable item, but I am now using it as the intended menu for the game, which currently only has one option: hit ENTER, SPACEBAR, or RETURN to enter the data matrix
Files
PhantomProxy_0.0.1-OSX.zip 58 MB
Jul 31, 2019
PhantomProxy_0.0.3-Windows.zip 48 MB
Aug 02, 2019
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PHANTOM PROXY v0.0.8 [COMBAT PATCH]
Procedural Cyberspace FPS
Status | On hold |
Author | Chaz Acheronti |
Genre | Shooter, Action |
Tags | Controller, Cyberpunk, First-Person, FPS, Procedural Generation, Roguelike, Singleplayer |
Languages | English |
More posts
- [Update] Development on HoldJan 27, 2021
- [Update v0.0.8] Combat PatchSep 11, 2020
- [Update v0.0.6 A] Procedural Level GenerationMay 11, 2020
- Resuming Development - Road to GDC 2020Feb 24, 2020
- Phantom Proxy Update v0.0.4Sep 16, 2019
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