← Return to PHANTOM PROXY v0.0.8 [COMBAT PATCH]
Devlog
- May 11, 2020 by Chaz Acheronti#procedural, #level, #generation, #roguelike, #fps, #cyberpunk, #cyberspace, #shooter, #action, #patch, #update, #phantom, #proxy, #chaz, #acheronti, #game, #dev, #indie, #gamedev, #unity3d, #paintnet, #texture, #model, #probuilder, #fl studio, #android, #windows, #gamepad, #portable, #programming, #codePhantom Proxy - Version Number 0.0.6 A - Procedural Update Hello again! It has been over two months since the last update. Besides working on the game, I was packing, cleaning, and moving to a new cit... Continue reading
- February 24, 2020 by Chaz Acheronti#action, #first-person, #fps, #shooter, #cyberpunk, #dev, #update, #development, #unity3d, #singeplayer, #gamepadDevelopment Progress and Road to GDC2020 February 24, 2020 It's been a long time since I have updated the project, and that's because I've been stuck behind the test engineer desk for 8 months. After... Continue reading
- September 16, 2019 by Chaz Acheronti#fps, #first person shooter, #scifi, #cyberpunk, #controller, #gamepad, #lockon, #metroid, #code, #update, #patch, #indie, #indie-dev, #unity, #unity3d, #movement, #jumping, #portable, #localThis week comes with a lot of gameplay fine tuning and getting closer to the basic core loop / interaction with enemies. Combat / Weapon Changes Prevent firing during reload Removed infinite magazine... Continue reading
- August 02, 2019 by Chaz Acheronti#fps, #cyberpunk, #portable, #gamepad, #roguelike, #controller, #ps4, #xbox, #360, #switch, #music, #menu, #hud, #ui, #recoil, #animation, #phantom, #proxy, #phantom proxyUpdate to build v0.0.3 (Windows only) Hello! It's been a while! The game has been getting some activity and it has pulled me back into the development trenches. I decided to update the current free b... Continue reading